par Heatmann » Mar 14 Juin 2016, 14:40
vla ce que dit le director :
"Several years ago we at Santa Monica Studio began the journey of creating a new God of War. All of us recognised a special honour and responsibility to create a different, better and truly more memorable experience than before. I realised early on that we had to make changes in every aspect of the game,"
"I knew I didn't want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to re-imagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.
"For Kratos, this change means breaking the cycle of violence, distrust and deception that his family, the Greek pantheon, perpetuated for so long. That cycle drove a whole host of bad decisions – the ill-fated deal with Ares, the murder of his family and a rage fuelled descent into madness and vengeance that ultimately ended with the epic destruction of Olympus.
"It also means learning how to control his rage, the intensely turbulent monster that lives within him, steering him down ever-darker paths. Kratos needed to figure out how to put the monster back in the box, how to control when he does and does not let that monster out.
"Kratos' rage has provoked a tonne of bad decisions in his life, so I was fascinated to see what would happen if he actually made a good one. What would that look like? How would he struggle with this very difficult and unfamiliar road? And more importantly, why would he do this?
"The last question was answered in my own life with the birth of my son, a tremendously transformative event that had me thinking about all kinds of change in life. It is hard for human beings to truly change, but one thing that can really motivate us is the thought of being responsible for a life, and especially the life of our child. The weight of that responsibility drives the instinct to protect, to want to prevent the mistakes of our past being delivered upon them. There is no end to the lengths we will go, no adversity we will not overcome, to be better… for them.
"The road to creating a new God of War is a seemingly endless climb up an impossibly enormous mountain, filled with countless gut-wrenching failures and joyfully sweet successes".