"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
Ma plus grosse attente de fin d'année avec Last Guardian.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
Contrairement au premier volet, la VF sera dispo, avec tout le casting vocal français de la série.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
Le jeu est encore repoussé. Selon Ubisoft, il pourrait sortir entre avril et début 2018.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
On dirait les fourchettes horaires des techniciens SFR
"- Ça vous dirait un petit échange dans la ruelle, derrière le bar ? - Si c’est un échange de fluides corporels, je suis pas contre. Mais alors dans ce cas, tu passes devant."
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
Alegas a écrit:Contrairement au premier volet, la VF sera dispo, avec tout le casting vocal français de la série.
Finalement ce ne sera pas le cas. D'après ce que j'ai cru comprendre, un doublage avait déjà été effectué, mais vu que le jeu a connu des modifications il a fallu renégocier un accord avec les doubleurs qui n'a pas abouti. Du coup, on aura droit à un doublage avec un casting non-officiel, mais toujours la possibilité de jouer au jeu en VOST.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."