J'ai un de mes profs qui a fait l'animation du perso principal.
De ce qu'il m'a montré niveau gameplay, ça a l'air vraiment intéressant, du VRAI jeu d'infiltration.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
Tiens d'ailleurs, quand il a fait l'animation il a eu quartier libre où son taff reposait sur un cahier des charges et des directives précises du concepteur ?
C'est un petit studio donc je pense qu'il a eu plus de libertés qu'un mec chez Dice ou UbiSoft par exemple, mais ça a l'air d'être un jeu assez important quand même donc il doit y avoir un peu des deux. Et puis l'animation doit être sensiblement la même que les personnages d'un de leur précédents jeux, à savoir Of Orcs and Men.
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."
"Our films were never intended for a passive audience. There are enough of those kinds of films being made. We wanted our audience to have to work, to have to think, to have to actually participate in order to enjoy them."